
With that in mind, I'm going to do this real simple: here's what I think works, and what doesn't.ġ. Unfortunately I can't compare this game to other models such as d6 or Edge of the Empire my point of view is stand-alone.

There will be other reviewers who can give you a wider perspective, particularly on other Star Wars models, but what I can offer here is an opinion and some observations as a novice player. It isn't perfect, but it gets the basics right, and overall it makes for a great model of play.Ī disclaimer first: I only have a couple of years' roleplaying experience across three platforms (Pathfinder, SW: Saga and the fan-made Mass Effect d20 conversion) but I've played enough of each to become familiar with the mechanics, particularly Saga, which I prefer out of the three, and which I'm currently running a game under. Star Wars: Saga Edition is one tried and true example of a game capable of launching you into the expansive universe LucasFilms first launched in 1977, and watched grow exponentially ever since.

I can only imagine the effort that goes into crafting the basics of such a world, then populating it and meticulously fine-tuning every detail. Star Wars is a setting with some serious scope, and you're going to want a system that can capture that.
