Remember I'm assuming you know your way around it and that the eyes already existed within the CK and were available in-game (I won't cover how to add new eyes). In this part, the user will have to go to the CreationKit. Save the mesh with any name you want (e.g.To create a glow map, check the following link: Select on the third slot the glow map you are going to use (e.g.textures\actors\character\eyes\EyeBrown_sk.dds). Copy the third one to the 4th available slot (e.g.Change the first one to the texture you want the eye to have (e.g.Now, expand the “BSLightningShaderProperty” branch and select “BSShaderTextureSet”.Default is 1.1300 and I find 7.000 to be very strong. In there, do the following changes:Ī) Shader Type: Change it from what it is (16) to 2.ī) Shader Flags 1: Remove SF_Eye_Environment_Mapping (it might cause crashes).ĭ) Emissive Color: Change to the color you want the glow to be.Į) Emissive Saturation: This sets the strength of the glow. Open the file “eyesmale.nif” with the NifSkope and click on the “BSLightningShaderProperty” (it is under the branch “NiTriShape”).The steps are the exact same ones for the female eyes, just different file (“eyesfemale.nif”).
It will be assumed we are working with male eyes now, and that you already have a texture, just don't have a glow map. Doesn’t actually matter for now where they are.
This will ask you where do you want to save these two files. Now, click on “Action” and choose “Extract Selected Files”.When it finishes opening it up, go into meshes->actors->character->character assets, and select “eyesfemale.nif” and “eyesmale.nif”.
Then, go into the folder “Data” and choose “Skyrim – Meshes.bsa”. On it press on “File” and choose “Open Archive”. It is assumed that the user knows his way around the CreationKit. In this tutorial, you will see the basic mechanisms to make eyes that already exist in CK (or that you previously added) glow.